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Alien Planet Unreal Environment

Here's my latest work done during my scholarship at New3Dge.

The theme was "Alien Planet" with a manmade object as the main subject of the picture. I modeled/sculpted every assets excepted two grass assets from the Megascan library. As an additional challenge, we had to make the whole scene alive with animated shaders, rigged assets and particles. (Video coming soon)

I'm glad of how it came out thanks to our teachers and classmates.
It's always a pleasure to make some creative work with regular feedbacks !

In-game simulation.

Principal in-game view.

Principal in-game view.

In-game view of major sculpted assets.
The moss on top is procedural.

In-game view of major sculpted assets.
The moss on top is procedural.

Substance Designer used as terrain.

Substance Designer used as terrain.